tiger

My Halo 3 mini-review

Most people here know me as a pretty big Halo fanatic, so it's with great disdain that I give the latest installment a "Meh out of 10." In reality, I think the game should be around an 8, but not a 9.5 or a perfect 10 that most sites have been giving it. The franchise itself is pretty difficult to build upon – most of the features lend themselves to be balance changes of the overall multi-player experience. The importance of a strong balanced single-player mode is important for a perfect game, and seeing reviews discredit it as something that doesn't matter seems to be biased reviewing to me.

The X-Box Live experience is what really set Halo 2 out from the rest of the games that had been released at it's time. The matchmaking and networking features were unparalleled. Unfortunately, it isn't quite the case for Halo 3. Halo 3 is one of the first of the next-gen Live games to feature upload features. I believe this will be a hyped feature of XBL when the fall update finally does release. It isn't the first game to do this, though. Skate, an excellent game that also recently came out, has the same kind of features, where you can upload in-game movies and pictures and send webpage URLs of those to your friends.

This feels a lot like games are being "Web 2.0"-ified, which isn't necessarily a bad thing. What is bad is that there's a surcharge for upgrading the number of 'slots' you have to upload to. Companies have gotten creative recently with finding ways to ship you incomplete games where you have to pay to unlock features. It's a shame that a game from Microsoft that is as hyped as Halo 3 was will be reducing themselves to this level. It makes me wonder if Microsoft is testing the waters to see if this will be a viable revenue source for other game companies. Expect to see more paid slots appearing in upcoming games.

As far as multiplayer gameplay, it appears that there's now a large variety of weapons that are more or less exactly the same. There are a few uncommon power weapons that will allow someone to momentarily dominate the map, but for the most part, playing consists of charging into someone and seeing who gets their kill-punch in at the right time. There's no real consequence for continually getting hit by a low to medium powered weapon; you just wait momentarily for your shield to charge back up and barrel back into more close quartered combat. This kind of thoughtless combat has been becoming less appealing to me over time, and that kind of mentality even surfaces in the single player mode cutscenes.

"Why do you always jump out of the ship like that? You know you're going to kill yourself one of these times."

"Because I can, newb. LOL. Roflcopters."

Those aren't exact quotes, but the feeling is there. Speaking of cutscenes, Bungie is dangerously close to falling into the same trap that happened to the Final Fantasy series. They want to tell an immersive story (although one that probably isn't as strong as they think it is) and feel that the best way to do it is through copious amounts of cutscenes that last way too long. Bioshock, while not a strong FPS, is an extremely important game to the genre, because it handles storytelling through your actions and the environment – not through cutscenes.

This is only a fraction of what I've been talking to people about today. (This post is already a little too long.) While I think it is a good game, it's not quite enough to rekindle my interest in the series. It's a shame, 'cause I was hoping it would, and I didn't have my expectations set very high in the first place.

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tarot

January 2008

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